DLGRCurveBatter
DLGRCurveBatter
calculates a landscape batter intersection from a curve to an existing surface mesh. This is useful when designing paths or edges that must be either cut into or build onto an existing topographic surface mesh. The curves can be open or closed. When using closed curves, it is an effective way of quickly creating a pad in uneven terrain.
When running DLGRCurveBatter
you will be first prompted for a base curve. This will become the tip or the toe of the batter depending on the test surface.
Now you will be prompted to pick a target surface and which end of your base curve you want to start from.
When you hover your cursor over the opposing ends, an arrow will be shown indicating the direction to start from.
You can then optionally specify the BatterGrade
as a ratio. e.g. 3 for 1:3.
You also have the option DeleteInput
to set whether the source curve will be deleted in the process or not.
This command is only as accurate as the number of samples it uses on the input curve and is most effective when combined with DLGRGenerateTIN
.