DLGRPaintTIN
DLGRPaintTIN
allows you to quickly generate a coloured surface mesh. Materials assigned to hatch layers are aplied to the surface TIN as if they were projected. See below for example of a layer setup with materials applied.
Any hatches placed on layers that have materials assigned will be automatically applied to the generated mesh and the resultant mesh will be split by material.
tip
Use Seams to control mesh generation without affecting grading. i.e. Use seam curves to control how the triangles are generated so they follow the hatch boundary more closely.
Example Paint Layer Setup
Before
After
tip
For best results ensure the material texture mapping projection is set to WCS/OCS (box style) world box with an appropriate scale.