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DLGRPaintTIN

DLGRPaintTIN

DLGRPaintTIN allows you to quickly generate a coloured surface mesh. Materials assigned to hatch layers are aplied to the surface TIN as if they were projected. See below for example of a layer setup with materials applied.

Any hatches placed on layers that have materials assigned will be automatically applied to the generated mesh and the resultant mesh will be split by material.

tip

Use Seams to control mesh generation without affecting grading. i.e. Use seam curves to control how the triangles are generated so they follow the hatch boundary more closely.

Example Paint Layer Setup

DLGRPaintTIN

Before

DLGRPaintTIN

After

DLGRPaintTIN

tip

For best results ensure the material texture mapping projection is set to WCS/OCS (box style) world box with an appropriate scale.